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Workshops and events

Ecogames

Catalog

Workshops presented by Ecogames

These workshops are developed by their own associations. Ecogames helps make them visible, organize multi-workshop evenings, and connect venues with trained facilitators.

Critical AI Fresk

critical AI

NEW

Critical AI Fresk

Critical AI Fresk offers a collective exploration of artificial intelligence issues through a card-based workshop. Participants connect visible AI uses with infrastructure, data, design choices, power dynamics, and the social and ecological impacts around them. Following the Fresk format, the workshop creates an accessible discussion space: people handle cards, build links, compare viewpoints, and identify the questions that should be answered before adopting or deploying AI systems.

3h in person

For participants who want to understand AI beyond today's tools, this workshop opens a practical conversation about data, infrastructure, impacts, and the collective choices behind digital systems.

New Narratives Fresk in action

new narratives

New Narratives

New Narratives Fresk helps groups move from diagnosis to imagination. It explores stories, emotions, and future images so ecological transition feels more desirable and actionable.

3h in person

A strong fit for public programming, especially alongside climate or digital workshops.

Digital Collage visual

digital

Digital Collage

Digital Collage is an awareness-raising workshop about the environmental impacts of digital technologies. While digital tools were long perceived as environmentally beneficial because they reduced paper use and travel, the spread of devices and digital practices has dramatically increased their footprint. Households now own multiple screens, data consumption has multiplied, and the rise of 5G and AI is intensifying these trends. Created in the spirit of Climate Fresk, the workshop draws on recent and reliable sources such as ADEME, Green IT, the United Nations, and France Strategie to make complex ideas accessible. Using a deck of impact and good-practice cards, participants explore the issues, debate them, and co-design practical solutions.

3h in person online

A strong fit for multi-workshops events, campuses, or libraries that want to address a very present but poorly understood issue.

2Tonnes workshop in action

2Tonnes

2tonnes Workshop

The 2tonnes Workshop is a serious game that brings together 6 to 15 participants for three hours to take on the climate challenge. Originally developed by François Laugier following feedback from Climate Fresk participants, and later refined in collaboration with Pierre-Alix Lloret, the workshop is now supported by both a nonprofit organization and a social economy company. Over 8 rounds representing 3 to 4 years each, participants make individual and collective decisions to try to move from the average carbon footprint down to 2 tonnes of CO2 equivalent per year by 2050, in line with the Paris Agreement. Using a real-time simulator and paper cards, the workshop quantifies the carbon benefits of each decision and helps participants understand orders of magnitude, prioritize actions, and unlock the transition from awareness to action. It also fits within a broader systems perspective that includes planetary boundaries and Kate Raworth’s Doughnut Theory, helping participants connect climate choices with the wider ecological and social transition. In 2024, more than 9,000 facilitators had been trained and more than 177,000 people had taken part in 2tonnes in over 50 countries.

3h in person online hybrid

A very good fit when a program wants to move from understanding to practical action pathways.

Public workshop in action

on demand

On-demand workshops and custom formats

Beyond the workshops already listed in the catalog, Ecogames can help identify and program less common formats, junior versions, localized workshops, or proposals adapted to a territory, an audience, or a specific objective.

variable in person online hybrid

A starting point for discussing a specific need: youth formats, less common workshops, local adaptation, or custom programming.

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